Skip to content
NewsCulture UK

Guitar Hero Celebrates 20 Years – How a Plastic Axe Connected Generations Among Rock Generations

It has been two decades since Guitar Hero hit the market across the Atlantic, giving everyday gamers the opportunity to become rock legends. Not literally, though you'd be hard-pressed telling that anyone who has mastered Free Bird’s lengthy guitar solo before an enthusiastic crowd of friends.

Developed by Harmonix, the game gave players a guitar-shaped controller to follow coloured notes scrolling down the screen synchronized to the music. Every sequence mimicked specific notes, creating the sensation of a genuine live show.

The studio had already tried its hand with rhythm games prior to teaming up with RedOctane, which was purchased by the gaming giant in 2006. Collaboratively, they established the groundwork for a surprising billion-dollar series that had a significant impact for many musicians featured, showcasing classic bands to millions of younger players.

A former executive, ex-chief operating officer of Harmonix, recalls the initial financial challenges in securing the recordings – despite the fact initial releases primarily featured rerecorded tracks.

“We rerecorded every song because the dollar figure prohibitive,” he says. “Even with the publishing rights alone, it proved extremely difficult. We couldn’t get acts such as the Who – RedOctane had virtually no money, and we were fairly certain it would fail. But once the game became a hit, and record sales and radio play were going up, all artists desired to be in.”

He adds: “One of the remarkable aspects was the number of mothers and fathers reached out and thanked us for exposing their kids to the music they adored. It evolved into an intergenerational thing.”

Timeless Music Gains Younger Fans

Irish blues-rock band the Answer included their track on the 2008 game the popular installment. Lead musician the artist remembers the way the game brought older hits back into vogue: “Guitar Hero provided a larger, new demographic. Generally such music was considered music that was past it, but then when it was included in the game young people discovered it, abruptly it was cool. This validated the genre, and got rid of the ‘dad rock’ label. It provided all our music renewed popularity.”

In 2008, the band's first record was still unreleased in the US, so the game was a key medium of discovery for the band as they went on a North American tour opening for AC/DC. “Their crew were playing the song on the tour bus, and some of them recognized us thanks to the game,” he notes.

Major Band Spin-offs and Lasting Impact

Rock’s heavyweight names quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others starring in dedicated spin-off titles centered around their music collections and related lore, visuals and legendary status. For example, Guitar Hero: Aerosmith, it was said earned the band greater revenue compared to their studio albums. It sold well over half a million copies in its first week, while demand for their songs saw an increase significantly at a time when the music business was already collapsing.

The series still motivates quick-handed dedication among its fans. Earlier this year, a streamer achieved a remarkable feat featuring the challenging track – a notoriously difficult anthem made popular by Guitar Hero – using a fan-made version, a no-cost alternative with almost identical gameplay but an array of personalization features. This track is difficult even in the hardest setting, let alone played at double speed while hitting every one of its near 4,000 notes. The streamer claimed it took nine months to accomplish.

“Guitar Hero offers a, imaginary experience. Just as with Call of Duty, that doesn’t mean you ought to pick up actual weapons and go to war,” notes musician Herman Li.

DragonForce had already wrapped up a successful tour when Through the Fire and Flames was featured on Guitar Hero III, but Li says it turned them into a household name. “I remember the record label informing us that our records were moving like crazy,” he shares. “Popularity surged on the subsequent tour, and we were playing just before the headliners on the Mayhem festival.”

In fact, the band's visibility via the game proved so vast that it threatened to eclipsing everything else accomplishments. Recently, the song was used in a trailer for a major film. “Previously I thought differently, but I’ve made peace with it,” Li says. “If you only listen to a single track, that's fine – everyone’s got their own musical journey and I’m glad we played a role in fans' experiences”.

Enduring Legacy of a Iconic Controller

The best marketing, whether it’s for automobiles, apparel or games, extends beyond mere transactions – it evokes a longing. Did Guitar Hero harness this? “That’s exactly what our team aiming to achieve,” Dornbrook says. “That thrill of being a music icon on the stage. From day one, the creators believed there’s an instinctive urge to make music, and they wanted to use technology to allow people to participate”.

The majority of Guitar Hero games came out over a mere half-decade between 2005 and 2010, including derivative titles such as the DJ version, complete with a turntable controller, and Band Hero. After that, the publisher’s interest in plastic instruments waned, aside from a short-lived revival several years later.

Titles like Clone Hero and Fortnite Festival have kept the scene active, and there’s expectations of a new product from the founders in development. Recently formed developers has begun work on its debut music game. The initial creators are both involved in advisory roles. Are gamers ready to embrace a new entry in the spirit of Guitar Hero?

“We thought those games might become like Madden allowing annual update every year,” he remarks. “With abundant new music it could remain perennially popular, thus I remain hopeful. There’s no reason for it to persist with new generations.”

Written by

Rachael Thomas

A seasoned journalist and cultural commentator with over a decade of experience covering UK affairs, focusing on politics, arts, and societal trends.

NewsCulture UK

Type to search articles.