As any major honors show nears, there’s always a clamor for introducing of new categories to honor underappreciated efforts and delight the hearts of enthusiasts with niche passions.
My colleague has already made for a horror game category. That would be fantastic. Equally deserving are tabletop games, this being a passionate advocate's mission. But they will have to forgive me when I prioritize just as with other blinkered fanatics, I possess a compelling case backing this proposal is the most urgent and significant. Here's the proposal: There should be a classification for brain-teasing titles.
The Genre Classification Challenge
Categorizing art by genre is not a science; it remains highly personal, and inevitably spark debates concluding with vague boundaries. This explains why cinema institutions avoid this approach. However, it represents an unavoidable compromise within the realm of video games, which are so diverse it's challenging to consider them a single creative category.
For comprehensive acknowledgment of interactive entertainment excellence to gain proper attention, and to ensure all game types to have a chance for representation, specific award classifications remain vital.
Existing Game Classification System
Leading game ceremonies offer these classifications covering Action-oriented games, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Collectively, these six categories successfully include numerous genres, and you can find room for most games within them.
Different situation exists for puzzle games. No suitable classification appears for their placement. Think about these outstanding current releases, each quite distinct: the architectural riddles of one title, intense tile-matching in a different title, thought-provoking social scenarios of a third title. What category would fit them between these six categories? Nowhere, that’s where.
Recognition Challenges
Numerous examples exist excellent brain-teasers launched regularly lacking appropriate categories in entertainment awards, unless they happen to qualify classification types such as Handheld titles, VR/AR Game, or the extremely competitive Indie races.
- A renowned logic title got overlooked completely during that awards season
- Another imaginative release missed out during that ceremony
- A beloved organization game received no acknowledgment that year
- Limited numbers of puzzle games barely qualified for independent or mobile categories
Value of Brain-Teasers
Commonly they're small games, yet the craft behind logic titles holds tremendous importance. Famous handheld logic titles rank among the most-played games globally and have been for many years.
The iconic tile-matching title competes with famous sandbox experiences for the title of highest-selling title ever; it additionally competes as greatest title ever. Brain-teasers form essential building blocks within interactive entertainment, while interacting across multiple categories.
Proposal and Rationale
Logic titles wouldn't face that issue. You could fill a field of five engaging, different, qualified experiences annually without trouble — or rather, with difficulty, because you’d have to leave so many good games out.
And to reiterate, these represent titles that otherwise have no home during prominent ceremonies. Brain-teaser creators are working at the challenging frontier interactive creation, producing among essential manifestations of gaming itself. Similar to movie stunt professionals, they merit acknowledgment. Don't make them wait decades.